To kick off the programming side of things we created a simple outline of our game architecture so
we would have an easier time understanding which elements would be connected and those that would
work separately to each other.
We made sure to run tests at multiple stages to make sure we were creating the best game possible,
did players prefer to move around or would the game be better stationary? After the initial concept
test we set up the basic lines of code and elements, such as the camera and player movement.
We separated the other tasks among us, such as the arm and hand animations, facial animations for
the recyclable objects as well as their arms and legs, rigging their bodies and making multiple
joints to give them a ragdoll effect. We then worked on connecting everything in unity and
programmed it to work as we envisioned and made sure to help each other at every stage.
Finally with most of the game in place, we began working on bringing our characters alive, writing
scripts and recording our own voices. Testing the audio lines to see if they were understandable. We
had four main voice lines for each object: Introduction as you walk up to the object, Information on
which bin the object belongs in once you pick him up, telling you that you’re placing it in the
right bin and being upset with you when you would hover him over the wrong bin.
Finally we tested the audio lines and the basic framework of the game again and with the great
feedback we finished by creating the game menu as well as creating a short tutorial for the game to
explain the objectives and controls.